If it seems NimbleBit has used all earth contained gameplay ideas, expect them to take their adventure outside of earth!

Moon Drop ($0.99)
NimbleBit is known for insanely addictive casual games that require the littlest gamer attention. Whether it be tilt or touch, expect to enjoy the game with minimal input. This time, these guys take out outer space and into the moon where we TRY to land little astronaut/colonists safely. Find out how this game is controlled and if it hold ups to the usual NimbleBit calibre…
Presentation
You’d feel like I keep going on and on with praises to how they present their games. But seriously, take a look at other games and you can exactly see the difference in quality.

NimbleBit went for neon green and lights and classic fonts for the game’s theme. The halos surrounding the astronauts as you tap the screen and as they land are pretty neat. Couple that with the shades of purple background that reminds us of Mac default backgrounds, you have a perfectly balanced design. Don’t even get me started on how cute the astronauts look.
Controls
When I said minimal, I really meant it. Scoops and Sky Burger use tilt controls and only that. Moon Drop uses touch. The game is NOT multi touch as one would expect. Obviously this is the developers choice since making the game multi touch destroys the whole game.

Touching around the astropods make push them away of it, the farther you the touch to them, the weaker the effect is.
Gameplay
Now that you got the controls nailed down, the gameplay doesn’t get any more direct. There’s only one game mode. Try to land as many astropods as you can. You continuously tap around them until they can descend slowly and safely.

Sounds easy? NOT! The amount of colonists increase by one after each level. The formation in which they descend vary by level. Sometimes they’re all ganged together, on some occassions, far apart… more than you can imagine. Fast descending pods blink red on their ears. Try and slow them down ’til they turn back green. And oh! If you land them on target, you get five extra points per.

Scoring is managed through utilization of another popular and successful social network system: Twitter! Of course you have to have a Twitter account to be able to use it. You can tweet your scores and for OS 3.0 users, the game can even display top scores within the nearest 300 miles.

Suggestion
I have a couple of suggestions. First, the space outside of the iPhone screen needs to be tightened. If you accidentally push colonists too far out, they take a little long to descend down. It almost feels like the dimensions are farther out a couple more inches.
Also, I think the shooting stars or meteors or whatever they are that show up needs to appear more frequently. One last wacky idea is to put two landing pods… of different colors! Harbor Master in space! I like! Don’t you?
Conclusion
There’s no question the game lives up to NimbleBit standards. It’s easy, simple and enjoyable… not to mention, it’s dirt cheap. Trust us, as with other NimbleBit games, it’ll get you hooked and coming back for a lot more rounds!
Related posts:

![Street Fighter 4 iPhone: Awesome Game! [Hands-On]](http://theappera.com/wp-content/uploads/2010/03/street-fighter-4-outr.jpg)

![Tom Clancy’s Splinter Cell Conviction iPhone: More Info [GDC 2010]](http://theappera.com/wp-content/uploads/2010/03/tom-clancys-splinter-cell-conviction-iphone-gdc-2.png)
![The Red Star iPhone: Yes The PS2 Game, XS Games [GDC 2010]](http://theappera.com/wp-content/uploads/2010/03/the-red-star-iphone-gdc-3.jpg)









