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Sure you’ve had enough iPhone platformers right? No! Just try to resist the urge to buy this next one…

With Rolando 2 and Gomi being two of the best iPhone platformers, one would think you’ll be crazy to create another one. Touch Foo doesn’t seem any bit threatened as they create an epic game that most surprisingly fuses both games to create another iPhone classic.
Presentation
We’re not one to pull comparisons off our behinds so let’s try and justify our claim through out the review. The main gameplay setup reminds us of Gomi in a way that it encompasses a 360 degree world. The art style however has crisper colors and rendering which screams Rolando 2.

As the story goes, one rather large family of these strange little creatures were having an early lunch in the ancient magical woods, when an ancient evil lurking in the woods was awaken. The civilization was scattered and all the world was laid to ruin. All the little creatures were thrown off the planet and were lost. All except one, and he has to go on a journey to save his friends.

On top of that, the gameplay is comparable to Super Mario. You need to jump on your enemies, and one of the neatest touches is the music. It’s piano reigned, with a bit of electric guitar to it which I really liked. It gives the game a nice beat that keeps you focused.
Controls
Unlike both games mentioned in comparison, Soosiz is completely touch controlled (instead of tilt). You get two buttons on the left hand side for moving left and right.

The left button has the jump button. Hold it longer for higher jump. Pretty much everything else is a combination of three buttons. The game does a rather good job of explaining the controls like the maximize button per se.
Gameplay
Just like Gomi you are controlling a character who jumps from platform to platform and goes around in circles. The levels start off with a goal of just collecting coins and jumping on enemies. However as the game goes on, more obstacles get thrown at you.

One particular obstacle we liked is (a hat toss to Rolando 2) collecting your kids all over the level to shoot for the gold medal. More pleasantly, some of your kids carry special bonuses like high jump (ninja kid), and extra life (heart shaped lollipop carrying soosiz).

There are 7 worlds, each with a good amount of levels in it. The visuals often change, whether you are above or under ground, and they change within the same world sometimes, and definitely change in new worlds.

Soosiz is very gravity defying, like you can jump off the spot you just climbed to. Some levels have hidden sections like once I fell to a spot, and it was a hidden spot filled with coins (Loco Roco anyone). Lastly, you can unlock blue coin challenges, which are levels with a time limit that you rush though getting as many coins as possible.

Suggestions
We feel the scoring system needs some tweaking. Correct us if we’re mistaken but the medal system only seem to rely if you collected all kids per level or not. We know the coins collected unlock special Blue coin levels, but we think it’s best to provide scores taking coins, life and kids into account.

Checkpoint system would be another welcome addition specifically for boss levels. Another thing the game needs is unlockables. Much like with platformers before Soosiz, unlockables/customizations are integral to the core gameplay.
Conclusion
We’ve said it over and over and over how we like Rolando 2 and Gomi (and think they’re two of the bests). Soosiz managed to beat all odds and catapult itself to now THREE of the iPhone’s best platformer levels.

Different shoes fit different sizes. You may like one of the three platformers in contention as one of the best, but you gotta admit. Soosiz is able to position itself against the other two. Gems like this frankly keeps us going and to Touch Foo goes all the credit!
Contest
Provide suggestions as to how the game can be made more epic based on what you learned from the review. Suggest some new powerups or bonus kids (zombie kid not allowed). The best suggestion possibly to be picked by Touch Foo themselves WIN A FREE COPY OF THE GAME!
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well, i haven't played the game so my suggestions may already exist. still, here it goes:
move quickly, shield and temporary invincibility all seem interesting powerups to add. more medals based awards like rolando, including a medal for finishing within a time limit or not losing any life as mentioned above. also, awards much like the ones introduced in ngmoco's plus+ system are great for perfeccionist players. difficulty levels also add great value to replayability.
maybe a hidden coin that's worth 100 that can be found by jumping on some object. I think an Elvis kid or a Native American kid (with a feather head dress) would be cute.
I already have this, and it's as good as they made it sound! One of my all time favorite games. Now unless a promo code would give me a refund of my 2 bucks, (got it on intro sale! :D) I don't really need one. But the power up I'd really like to see would be slow motion. Maybe you'd pay 25 coins for 10 seconds of slow motion for one of the hard parts that you just can't get past.
Daniel- I'd post some new stuff… There is a powerup that makes you move quickly, and there is a "star power" that makes you invincible. And trust me… There are some difficult levels. It's a hard game towards the end. Good ideas, but so good they were already in the first release.
Nuff said.
Let’s see. Perhaps a powerup to allow for “Grip” a la sticky dudes in World of Goo or the Commandoes in Rolando. Not sure if this is applicable to the game, but it appears so from the screenshots.
Another powerup might be “Magentism” where you attract coins and kids to you as long as they appear on your screen, and you attract them through obstacles!
As far as high scores go, I agree with the above that times and other completion factors should play a role. ALso, how about “races” against your friends via OpenFeint or another gaming community?
How about power ups like throwing fire or freezing enemies. Or maybe vehicles like cahriots or teleporters.
i think getting all of the normal coins in every level of a certain world should unlock either some kind of extra secret levels or just and achievement
i think there should be a mini soosiz that has fire/electricity/snow etc. instead of hair and when you collect them you could throw fireballs/electric bolts/snowballs etc.
maybe there could be black holes that have a gravitational pull and if you get pulled in, you lose a heart. there could also be swirls of gravity/wind that could catch you and swing you into random places in the level.
I think a great suggestion would be to add little mini games or bonus stages that incorporate different controls (like accelerometer). For instance, a super monkey ball type bonus stage would be neat.