1112 Ep. 2 is the long awaited sequel to the original released in 2008. Now, Aghartha Studio has made a comeback with Episode 2.
Have you ever craved an adventure game on your iPhone? I think you may have just found the solution to your cravings. Read on for the details. Oh, and there is that unavoidable #SPOILER risk. Just thought I’d warn you.
This game is your ultimate sequel to the ultimate adventure game on the iPhone. After the November release of 1112 Episode 1, and the periodic updates, this game studio fell off the face of the Earth. Now, they have come back with a vengeance. You are given an extremely interactive and graphically beautiful adventure game, where you progress though your hotel and the streets, trying to uncover why and how you are there. This is an interesting plot line, which mixes certain elements of an action game towards the thrilling climax.
The controls are very touch centric, and this game is basically made to touch. You swipe to pan around your environment, and tap objects to open a dialogue of options for interaction. This is extremely appropriate, and cannot be criticized. Adventure games on traditional platforms practically beg to be touched, and this brings that experience.
#SPOILER #SPOILER #SPOILER
Ok, now that that’s out of the way, and you’ve decided to ruin the game for yourself, here it is. The gameplay here is much like that of any other adventure game, it is very elaborate, deep, and CLUE-like. You arrive in hotel room 1112, in a strange city, and you are lost and confused as to why you are there. You navigate through the city to discover various things, and then back to the hotel, and repeat. This game involves a very long story that ends just like like the one before it – at a dead end. Which means that an Episode 3 is on the way.
The gameplay is clearly that of a classic adventure game, and will appeal to everyone who loves games like CLUE, Return to Mysterious Island, and others. It is very well done, and for $5 is hours of fun.
* Hints. I know, I know. It ruins everything. But maybe cap it at three or so, for when you are really stuck.
* iPad version. Now THAT is deliciously touchable.
* 3D panorama style graphics for Episode 3. Swing the rooms and streets around on a pivot for even LONGER gameplay, and to really beat your own perfect. This could open multiple routes to the ending. For an adventure game, graphics matter an abnormally large amount.
This is an iPhone adventure game like no other. With one ending and one way to get there, I applaud you for even reading this far, through ample spoilers. As you can see, I love the game, and if you like CLUE, you will too.