Super QuickHook Review: Perfect Evolution of An iPhone Gaming Favorite

**Download and launch the game til 12AM PT tonight to unlock two exclusive hats for use in-game!**

There are only a handful of games that offer ground breaking experience for such a little portable device. This game is one of them.

Super QuickHook ($1.99 – Limited Time/Early Buyer Offer)

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Super QuickHook’s younger cousin in Hook Champ is groundbreaking in a sense that it presented a new landscape for the platforming genre through its unique gameplay. This game is able to build on that success and at the same time, manage to make it more casually appealing.

Presentation

As mentioned repeatedly on our previews, Super QuickHook jumps from Hook Champ’s 8-Bit to 16-Bit. The graphics and animations are obviously more defined than the first but still has that retro feel to it.

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The vast number of levels are equipped with visually stunning artwork. The sounds and overall presentation of the the game is still top notch just as it was for its predecessor (if not more).

Controls

The usual swinging Hook Champ controls carries over to this game. You simply need to tap on the right or left edge corner of your screen to latch the hook and swing in that direction. The longer you hold the higher your character Jakob gets pulled up. You also get left and right arrows to walk/run in that direction as well as a limited use “boost/jump” button to raise you up the ceilings.

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Gameplay

Super QuickHook is more casual gamers appealing through its two new features: checkpoints and the lack of “monsters” chasing you at each level. The 18 levels in this game can now be explored without having the pressure of evading this monsters but you’re still racing against time.

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Do not assume this game is any easier than the first because collecting the most coins and finishing at the least amount of time also factor on how you get scored per level. Besides that, Avalanche mode is included which is the survival mode per se and comes with a snow avalanche trying to wipe you out.

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Said coins collected can be used to buy new items like hats and boots which rather improve your characters ability to swing, hook, run and slide. Unlockable characters can also be unlocked through the shop, and the developer promises there are a lot more to come in coming updates.

Suggestions

Frankly? Nothing. Replayability of the game is not in question because though the earlier levels are fairly easy to unlock and complete, you still need to go back and replay them to shoot for better scores and collect more coins.

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Conclusion

Super QuickHook takes the Hook Champ series in the right direction and is definitely a step up in more ways than one. The graphics upgrade is an obvious change but taking actions to make the game more appealing to casual audiences is the game’s biggest asset.

If you liked Hook Champ chances are you already have this. If you don’t, I’m sure you’d correct it sooner than later. It’ll be interesting to see if there’s going to be a third installment presented in full “modern” resolution and what changes such game would present.

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