Sometimes, video games can be rather weird. It could be because of the story, an odd combination of game styles or a slew of other things. Super Lemonade Factory
qualifies as a game with a little something odd about it.
When I read the name, I was expecting some kind of time management game, and when I found out it was a platformer, I was both surprised and excited. If you like lemonade, factories, platforming, and old school art styles, this just might be the perfect game for you.
Gameplay
This game is a platformer where you switch back and forth between two characters. You control Andre and Liselot, a husband and wife who each bring their own special skills to the table. Andre is bigger and can smash through boxes that block a path. Liselot is more agile, and is capable of double jumping. You will need to combine their skills to get to the end of the levels.
There are enemies, who are actually coworkers at the lemonade factory, scattered throughout the level, and you have to avoid them as you try to progress. You may have to make Liselot jump to a high area and push a box for Andre to jump on or have Andre break Liselot out of place in order to move to the end of the level.
When both characters make it to end of the level, you move on the next one. When the characters come together, you can have them perform a piggyback move, which allows you to control both of them at the same time, and saves you the effort of switching between them.
The gameplay is quite effective, and while it is not the hardest platformer I have played, it does require some skill and precision in certain places. Traversing the levels while thinking about how to use both characters is fun, but it does get old after a while.
Controls
The controls in Super Lemonade Factory are okay at best. I had a number of occasions where they did not respond as well I needed them too, especially during the parts where jumps have to be timed perfectly.
There is a left and right button on the left side of the screen and an A and B button on the right. You move around with the left and right button, jump, and perform your characters ability with the buttons on the right side. It is simple enough, but the buttons seem a little smaller than they need to be, which leads to missing at just the wrong times.
Switching characters is done by swiping the screen. This worked well, and is one of the smoother aspects of the controls.
You can move the buttons around on the screen, which helps a little. I wish I could make them bigger, but spacing them out helped make things a little more accurate.
Presentation
Everything about the presentation is fantastic. The pixilated art style looks amazing, the characters and story elements are weird and funny, and the old school video game-like soundtrack suits the game incredibly well.
The most impressive thing about the game is most certainly the art style. It is a quirky art style for a quirky game, and I absolutely loved it.
Suggestions
I would love to see an option to make the buttons bigger. It would make controlling the game much easier and more comfortable. The buttons are a little too transparent. Just a couple notches more opaque would make them easier to see.
I would also like to have seen some harder levels. There are some challenging ones mixed in there, but overall, I found the game to be a little too easy.
Conclusion
Overall, this is a solid platformer, but it has some flaws. The mechanics are creative, and it is an absolute joy to look at and listen to. With a couple of small improvements, it could be great, but as it stands, it is just good. 7/10
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June 21st, 2012
Philip Pederson 




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